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These are reasonable safeguards and much less restrictive than proposals in other states, yet tech industry groups have opposed the bill. They argue that a chronological feed is no safer for children than an algorithmic feed; bad actors could flood a chronological feed with low quality or harmful content that bury posts from family or friends. Until this month, it looked as though California might finally pass a bill that would hold the tech industry accountable for the harm caused by its products. But even though that enforcement legislation creating a new path for lawsuits has been killed, the fight isn’t over. The European Union has opened a second formal investigation into TikTok, announcing Monday that it suspects the video sharing platform of breaking the bloc’s Digital Services Act (DSA), an online governance and content moderation framework.
One of the most addictive apps of the year just got better - Fast Company
One of the most addictive apps of the year just got better.
Posted: Thu, 04 Apr 2024 07:00:00 GMT [source]
Dysfunctional systems: Why are we designing for addiction?
Even as workers feel more stressed and undervalued than ever before, they are not working fewer hours. Instead, they channel job-related stress and dissatisfaction into social media and digital games, in a slowdown strike of massive proportions. Users in the United States now spend about five hours per day on smartphones, with television now being outpaced by time spent on apps. Instead of a shorter, more compressed workday, work is now spread throughout the waking hours, with frequent “breaks” on social media. Of course, these “breaks” are actually unpaid work performed on behalf of the social media companies themselves. Every vacation photo, every email, every digital interaction is now a vector for big data profiteering.
Mid-Century Modern Fake Tortoise Shell Lucite and Brass Picture Frame
Questions were adapted to assess consumption of high-fat and high-sugar foods and were reviewed by a panel of experts as well as patients with binge eating disorder for feedback on wording. The authors concluded that the YFAS may be a useful tool in identifying individuals with addictive tendencies toward food and propose its use in exploring whether FA is a valid and useful concept. In 2016, the YFAS 2.0 was developed to maintain consistency with the current diagnostic understanding of SUDs described in the DSM-5 which also includes severity indicators (243). Drugs of addiction exert differential responses on the accumbens cholinergic interneuron.
Florida’s DeSantis signs one of the country’s most restrictive social media bans for minors
The way an interface is designed can also influence our behavior by reinforcing specific actions. One of the most important aspects of UX design is usability, which is how a user can use an interface to achieve their goals. Usability is affected by factors such as how easy it is to learn how to use an interface and its efficiency once users know how to use it. As long as we lack personal privacy and data protection online, we’re letting manipulative algorithms monitor our online behavior, harvest our private data, and determine what can see (and what we can’t see) on the Internet. In other words, there is no Internet freedom—in particular, freedom to control our own data and online information—without personal privacy and data protection.

It’s not you. Phones are designed to be addicting.
Our overall view on things like this is that we need to be very careful when we look to change the behaviors of others, particularly when it comes to doing so for profit. We believe that many of the products that are built on this type of addictive design are detrimental to the world in the long run. These are the reasons why we always feel a little joy every time an app’s homepage is updated.
Harmful patterns of thought, become harmful patterns in UI, become harmful patterns of behavior
Sometimes it is just a dot while other times there is a white number on the red dot background (sometimes ringed with a thin yellow line) telling you not only that you are missing out on something but how many “somethings” are awaiting you with just a tiny tap. TikTok is regulated under the strictest regime of the DSA, which applies to around half a dozen larger platforms. This extra layer of risk mitigation requirements obliges them to proactively identify and mitigate systemic risks — such as addictive design that could harm users’ mental health. With that in mind, it is incredibly important for designers to be aware of some of the most commonly known and used methodologies that businesses employ when aiming to create desirable & addictive user interfaces. I’m bringing you a quick overview of some of the design trends that will continue to define how addictive products are built and shipped to consumers.
EU goes after TikTok over child protection - POLITICO Europe
EU goes after TikTok over child protection.
Posted: Mon, 19 Feb 2024 08:00:00 GMT [source]
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Analogous to nutrients, humans learned how to process these toxic plants, increasing their potency, as it is done in modern times, conferring drugs and foods with a salient rewarding response. Thus, in both cases (food or drugs) an “evolutionary mismatch” has occurred by which human technology has been able to alter environmental conditions much faster than the changes that occur in our central nervous system (46, 47). Ultimately, early in our evolution the ingestion of food or drugs emerged as positive reinforcement and evolved common neural circuits for reward, and that has not changed over time, owing to their sharing of similar neural mechanisms in addictive behavior (48–50). In order to create products that are both appealing and functional, designers must consider the entire user experience. This means taking into account not only how a product looks, but also how it feels and functions. Products that use humane design principles take into account the user's needs and preferences in order to create something that is not only aesthetically pleasing, but also easy and enjoyable to use.One example of a company that uses humane design principles is Apple.
As designers, how do we break the cycle of designing for addictive engagement?
Personally, I think that automatic soft limits (i.e., friendly warnings) and hard limits (i.e., temporary time-outs) aren’t a bad idea for apps, websites, and platforms that can potentially become addictive, in addition to self-exclusion. Making things available for a limited amount of time fosters anxiety in the form of FOMO (fear of missing out). However, it’s a fair trade-off if it’s some kind of reward for adopting a healthy habit such as drinking water, as opposed to a relatively pointless habit such as completing vanity engagement tasks on an app or website.
Yet the drive for regulation is facing stiff pushback from the tech industry, which has lobbied against the bills and filed lawsuits to block new legislation from taking effect, arguing the laws are unconstitutional. California’s first-in-the-nation law to require that social media platforms be designed to protect children was blocked in the fall by a federal judge who said the law likely violates the 1st Amendment rights of the tech companies that it seeks to regulate. A dozen other states, including California, are considering or have passed laws that would force companies to design their platforms to be safer for kids. Changes could include stricter privacy settings, limiting data collection and targeted ads, and removing features that encourage kids to stay online longer, such as infinite scroll and autoplay, which automatically launches a new video when one ends.
Why care about reforming or redesigning social media by changing the manipulative algorithms and addictive design? Well, just think about this topic from the standpoint of Internet freedom and individual control, two things we all surely value. Regarding manipulative algorithms, we can implement laws and policies that enhance personal privacy and data protection. These rules could put a reasonable check on how social media algorithms monitor people’s online behavior, harvest their private data, and manipulate what they see online.
Finite design maximizes the overall quality of time spent by bounding the experience and prioritizing meaningful and relevant content. The California-based business has earned a loyal and growing customer base of both amateur and pro picklers, thanks to its signature edgeless and sweet spot-centric design. We spoke with founder, president and CEO Mitch Junkins about his company, his creative process, and his advice for other inventors/tinkerers when inspiration hits like an overhead smash. Perceptions of younger generations as broadly suffering from mental health problems are exaggerated and potentially harmful. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing.
However, conflicting results have been detected for the DA-D1 receptor while a consistent DA-D2 receptor downregulation in cocaine addicted subjects occurred (225), alike human studies (112, 226–229). In our sugar intermittent model, an increase in DA-D1 and MOR binding with an opposite response in DA-D2 binding was detected (167). Posteriorly, studies show a decrease in DA-D2 mRNA or binding in the NAc of sugar and high-fructose corn syrup drinkers while the MOR mRNA increased only in high-fructose corn syrup drinkers (230–232). Therefore, palatable food and drugs of abuse share similar neurotransmitter systems with changes in DA release, as well as in receptor function.
This in turn increases the likelihood that they will continue to engage with it. Product designers work hard to remove as much friction as possible from the action process. Reducing factors like time, effort and cost all make it easier for a consumer to undertake the triggered action. This is appropriate as triggers are intentionally designed into addictive products. In other words, it’s a toolkit designers can use to make something habit forming or addictive. The model overlaps with behavioral theory, theories of motivation and theories of habit formation, particularly the Habit Loop.
You might describe positive but not necessarily healthy habits such as using a learning app as either ethical or unethical depending on the frequency of the rewards. A dark UX pattern that you should avoid at all costs is endlessness, even if it does increase engagement. This includes content (e.g., feeds, which result in doom scrolling behavior) and tasks (e.g., to-dos and missions). The reason why this is so bad is that people tend to continue with what they’re doing even as conditions change (plan continuation bias), which in this case are the effects of addiction (i.e., fatigue, etc.).
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